![]() ![]() Attacking it, or separating the trainer from it, is often a good way to prevent a teleport escape if there are no other options. However, itâs easy to disrupt a teleport by simply breaking the focus of the creature charging. Doing so could also break the chain of teleport, if the Dark type was behind touched by another entity the Teleporting Pokemon was trying to take along with them. Dark type Pokemon can willingly omit themselves from a Teleport (and thus everybody using them as the contact point with the Teleporter), if they so choose. For example, you can hold the shoulder of the trainer, who has their hand on the Pokemon in order to be included in the Teleport. This contact doesnât have to be a direct contact. Simply grabbing someone is not an effective method to Teleport, as contact is required for the duration of the charged time. The Pokemon itself decides what teleports with it. How does the Pokemon decide what can teleport? Some people can adjust to it, but others wonât, and we ask that this is appropriately emoted. It takes about a second, but the effect can be compared to motion sickness in a car. It has the effect of suddenly ripping the ground out from under you, and creating a very dizzying sensation as you teleport, as if youâre spinning through a vortex, being pulled along by your center of gravity, until the land suddenly slides back under you. Teleporting isnât a very pleasant experience. This is so we can still add some cute dramatic flair to it, and give players an excuse to fill out their emotes more than just âthey teleport.â Pokemon can ICly add their own visual and / or auditory effects to it, making anything from a whooshing sound while the glowing figures dissolve into dust, to just popping out with an audible POP sound. Teleport, when it goes off, can look however you want. No pre-preparing a teleport for a drop of a hat notice. Itâs also important to note that once a teleport is charged, it cannot be held very long, as the energy used to teleport must be released within 30 seconds of the charge being completed. The purpose of this is to prevent any more âHidden teleportersâ that were used as a method to get around the one emote charge up. In combat, this will be your emote for a single round, then the next emote you make can be your teleporting away. This will be a required emote for any use of Teleport, especially during combat or situations where you should be emoting teleport anyways. This glow will spread to whatever the Abra is teleporting with itself, including the trainer and any objects they are holding. Even if you have an Abra in your pocket, the glow will be visible. ![]() When you charge a teleport, a glow will begin to emanate from the Pokemon performing it, one thatâs difficult to hide. This is why in addition to these rules, we are defining how Teleport looks and feels when you use it. However, this has also proven to be a little too lenient with the ability. Now- this is all well and good! Right? And since then weâve had the mostly unwritten but spoken rule that Teleport, in combat scenarios takes a turn to charge up. Lvl 75x<25 = User can teleport only itself In order for your Pixelmon to teleport something it must be touching it. ![]() It takes several hours to set one of these points up, so please keep that in mind. ![]() * A Pokemon may know up to two saved anchor points, that they can teleport too. * Purpose: A one-way teleport itself and/or others to an anchor that has previously been set up. If they try to teleport more than they can possibly handle, it will likely cause brain damage. Atonofkittys wrote: Teleport: An IC excuse for /homes! How many people you can teleport depends on levels, though there is a set limit of how far they can go - and how many points they can teleport to. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |